AI Insights · Timothy · October 2022
Performance of Top 5 Low Poly Games on Android in the Middle East, Q3 2022
Discover the performance trends of the top 5 low poly games on Android in the Middle East during Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 low poly games on the Android platform experienced various trends in the Middle East region. Here's a detailed look at their performance metrics based on Sensor Tower data.
Roblox saw a steady increase in weekly revenue, peaking at approximately $183K in mid-July, before experiencing a slight decline towards the end of the quarter, settling around $149K. Weekly downloads for the game fluctuated, starting at 60.6K in late June and gradually decreasing to 46.8K by the end of September. Despite the decline in downloads, weekly active users showed a consistent upward trend, reaching just over 2M by the end of Q3.
Dude Theft Wars FPS Open world experienced moderate revenue changes, ending the quarter with a peak of $101 in the last week of September. Weekly downloads for this game started strong at 24K but saw a gradual decline, ending at 13.9K. The number of active users mirrored this trend, peaking at 66.9K in mid-July before falling to 47.9K by the end of the quarter.
Super Bear Adventure had minimal revenue throughout Q3. Weekly downloads, however, showed significant fluctuations, peaking at 30K in mid-August before dropping to 13.8K by the end of September. Active users followed a similar trend, increasing to 42.2K in mid-August and then slightly decreasing to 33.7K by the quarter's close.
Riding Extreme 3D also had minimal revenue, with a peak of $7 in late June. Weekly downloads started at 11.3K and showed a consistent decline, ending at 4.3K by the end of September. Active users peaked at 39.8K in mid-July but dropped significantly to 16.6K by the end of the quarter.
Move Animals did not generate any revenue during Q3. Weekly downloads started at 15.8K and saw a decline to 10.5K by the end of September. Despite the drop in downloads, the game maintained a relatively stable number of active users, ending the quarter with 70.8K, up from 62.3K at the beginning of Q3.
For more detailed insights and data, visit Sensor Tower.